"Parallel Vienna"
Art in Multiples. Impact in One.
About
Parallel Vienna is a renowned art gallery in Vienna that offers a platform for contemporary artists to display their works and engage with a diverse, art-focused audience. The gallery features thought-provoking installations and an immersive atmosphere for visitors to explore.
Client's Request
The client approached us with a clear vision: to create a dynamic online presence for the gallery, allowing artists to display and sell their artworks, while also offering visitors the ability to book tickets for exhibitions.
What the Client Needed:
- Online platform for artists: Artists could showcase their works and offer them for sale.
- Ticket booking system: Easy integration for booking exhibition tickets online.
- Augmented and virtual reality features: Engaging technologies to enhance the online art experience.
- User-friendly design: A responsive and easy-to-navigate website to engage both artists and visitors.
Here’s What We Did
To bring the client's vision to life, we:
- Developed a customized WooCommerce platform: Created a secure and flexible e-commerce solution that allows artists to showcase and sell their works online.
- Integrated Augmented and Virtual Reality technologies: Delivered immersive digital experiences, enabling visitors to explore art installations in engaging new formats.
- Built a seamless ticket booking system: Made it easy for users to reserve exhibition tickets directly through the website, improving the visitor journey.
- Enhanced performance and design: Ensured the website is fully responsive, fast-loading, and visually aligned with the gallery’s contemporary aesthetic across all devices.
Here’s the Result
The new platform successfully mirrors the gallery’s real-world atmosphere in a digital format. Artists now have a functional, elegant way to present and sell their work online, while visitors can explore exhibitions through immersive technologies and easily reserve tickets. The gallery expanded its reach and deepened engagement with its audience, online and beyond.
Who worked on it:
Project Manager;
Tech Lead;
Full-stack developer;
Quality Assurance;
Industry
EntertainmentTime to release
3 monthsBillable hours
500 hr